Mass Effect 3 Upload Code or Kill Geth
The Reaper base controlling the geth has been located, but jamming towers forbid conventional orbital bombardment. Country on Rannoch and utilize a prototype targeting laser to enable the Normandy to destroy the Reaper base.
Contents
- 1 Acquisition
- two Grooming
- 3 Walkthrough
- 3.1 Coming in Hot
- iii.ii Fight Your Fashion In
- three.3 Triple Prime
- 3.4 Bargain With a Reaper, Personally
- 4 Backwash
- 5 Enemies
- vi Trivia
- 7 References
Acquisition
To acquire this mission, you need to do either of the two planetside missions to trigger Admiral Raan informing you of the Reaper Base. To start the mission, orbit Rannoch and select the Reaper base.
Notation: If i of the aforementioned missions has not been completed, it will become unavailable once this mission is started.
Preparation
If Tali is alive, she volition be a required squad member for this mission. As such, it is a proficient idea to bring someone who can combo with her Energy Drain and Sabotage powers to create Tech Bursts, which are devastating to the geth you will be facing. Overload and Disruptor Ammo are particularly favored abilities in this fight, since they are effective against all the shields you'll be encountering. A side-helping of anti-armor abilities will as well come in handy, as you will exist facing several Geth Primes.
Note: This walkthrough assumes that Legion and Tali survived Mass Event ii. If Legion died or was given to Cerberus in Mass Effect two or the player did not import a Mass Effect 2 salvage, its place is filled by a Geth 6. In addition, if Tali died in your imported Mass Effect 2 game, y'all may choose your 2d squad fellow member freely and Admiral Xen will support you.
Walkthrough
Coming in Hot
Upon arrival at the Reaper base, your squad will be attacked by several geth hostiles: five initial Geth Troopers and a 2d wave of other Geth Troopers. Eliminate them and proceed downwardly the colina. One time you near the bottom, the large blast door will shut and three more Geth Troopers will drop down to impede your progress. Brand curt piece of work of them. Check near the inside-correct of the blast door for a SMG High Quotient Butt upgrade.
Move to the right of the smash door virtually the tubes and vault upwards them. Climb the ladder on the right and eliminate the Geth Trooper waiting at the top. Vault onto the piping and motility frontwards. Eliminate the 2 Geth Troopers and Geth Rocket Trooper, and move forth the right side to their position. Eliminate the Geth Rocket Trooper on the catwalks in front of you. Pick up an Assault Rifle Piercing Mod and Kassa Fabrication Gauntlets along the mode before proceeding to climb up to the next level.
Eliminate the geth patrol below you consisting of ii Geth Troopers, and find embrace. Four Geth Rocket Troopers will drop in, and in one case they take been eliminated another iv Geth Rocket Troopers volition siege your position. Once all hostiles have been eliminated, press forward and through the doors. Relieve the Reaper tech on the correct for ten,000 Credits.
Fight Your Manner In
Proceed up the ramp and destroy the lonely Geth Trooper. A blast shield volition aggrandize over the Reaper tech broadcasting the bespeak. At the junction, go to the left to choice up an SMG Ultralight Materials modern and so head back towards the right. As you move along the linear path, numerous hostiles volition attempt to impede your progress. Fight your mode through the geth forces: two Geth Rocket Troopers, 18 Geth Troopers. Nearly the start of the walkway, look for an Assault Rifle Stability Damper upgrade on your right. In one case all hostiles accept been eliminated, Legion will inquire if you need assistance. Grab the Geth Plasma Shotgun and save the data worth 5,000 Credits on the left of the door.
Move through the door and salvage more data for 10,000 Credits and a Med Kit. Proceed through a 2nd door and a nav-point volition exist marked on your heads-up display. Hostile geth will filter in from the left and the right. Eliminate all hostiles before activating the Door Override. Geth will filter in from the left side; once all hostiles have been eliminated, you will be informed that a manual override is needed and will mark a panel on your heads-up display with a nav-signal. Proceed to the nav-point and actuate the Door Override. Legion will inform you that the path backside you has been sealed, just you can use the elevator marked on your heads-up display. Movement towards the lift, but be ready. When the elevator lowers, a Geth Prime will be riding it; eliminate it, and the 2 Geth Rocket Troopers that drop downward, earlier boarding the elevator. There'south a Med Kit to the right of the elevator.
Triple Prime number
Ride the elevator up to the next level and be prepare for a fight. 3 Geth Primes will exist standing with their backs to you: ane on your left, one on your correct, and i straight in front of you. If you don't have weapons effective confronting heavily armored targets, grab the Geth Spitfire in front of y'all, but be aware that this weapon has to "spin upwards" with sustained burn to do maximum damage, and Geth Primes are very skilful at stunning you with their various abilities and attacks. If the outset Spitfire runs dry, there volition be two others to your left and to your right.
Go quickly into embrace, which initially is basically express to right in forepart of yous coming out of the elevator. Information technology's a skilful idea not to bunch up too tightly with your squadmates as both Primes and the drones they summon have stunning area-of-effect attacks that tin hit you if they hit your squadmates in shut proximity. Tip: Using Tali'due south Sabotage ability on i of the Primes will give you a brief lull during which none of the Primes should be able to hit your squad. Utilise that opening to unload everything you've got into any Prime in sight even if it's the 1 you lot merely hacked, as eliminating even one Prime volition make the remainder of the fight much easier to handle. Be ready to utilize Kickoff Aid to revive any squadmate that goes downwards in this fight, and proceed using Tali'south Sabotage to reduce the amount of fire coming your way.
Later on eliminating the three Geth Primes proceed to the nav-point. Shepard will now produce the targeting laser and equip it as the active weapon. Designate the target past holding down the trigger and making sure that yous stay outside of the blast zone, marked by the blueish circle. Note that the target is in front and below you lot, and non where the objective points. Once designated, the Normandy will proceed with its bombing run. The explosion knocks Shepard and their squad off the upper-platform, and a Reaper begins to climb out of the hole.
Legion tells Shepard that it has acquired transport. Sprint to the geth ship. Warning: If you don't get there in a decent amount of time, the Reaper will fry you lot. Shepard will become on elevation and man the turret while the squad gets inside with Legion piloting.
With the transport on the move, target the Reaper off to the left of the transport while Shepard calls in for an orbital strike. Note that yous don't actually take to target or burn at the Reaper; eventually, the vehicle volition be at a safety altitude and Shepard will yell that they are clear over the comm. When the orbital strike hits, the Reaper goes down temporarily while Shepard orders EDI to sync the quarian fleet to the Normandy's targeting systems. Adamant to have downward the Reaper, Shepard stays back while Legion retreats to a safe distance with Shepard'southward team.
Deal With a Reaper, Personally
Move to the center of the plateau and aim at the Reaper. A ready of rotating targeting circles will appear, approximately centered on the Reaper's firing sleeping accommodation (the ruddy "eye"). Brainstorm targeting the Reaper by aiming and holding down the trigger. The Reaper's first beam volition not be targeted at you, being directed at the sky above, giving you ample time to figure out what to do. Note: If, for some reason, you concord off from firing, Admiral Gerrel will complain virtually losing the fleet. Soon after, Legion/Geth Vi joins him, and soon afterward that, the game over screen pops up and yous'll have to restart.
In one case the orbital strike hits, the Reaper will movement closer and begins to deploy its beam cannon at you. Be prepared to contrivance to either the left or the right. Once the beam has sliced past you, the circles will appear again. Just during that time can you aim your targeting laser and begin to compute a firing solution. Not counting the initial strike in which the Reaper is firing at the sky, you lot will need to complete three boosted strikes on the Reaper Destroyer while dodging its beam. Information technology volition move closer to you after each strike.
The primal to surviving this run into is to know that, rather counter-intuitively, yous don't lose your targeting progress if y'all have to stop aiming and dodge. Pull up the targeting light amplification by stimulated emission of radiation and you'll find that your firing solution is where you left it and can be resumed. Likewise note that moving while using the laser pointer causes the target acquisition process to go much slower. The other key is that the Reaper's aim is based on what you are doing when it starts firing, so if y'all make sure yous're continuing still until the beam appears, information technology won't "lead" you as much.
Notation that on Coincidental difficulty, y'all don't have to practice this twice. Equally before long equally the beam touches ground, sprint to the side, turn, and fire. The Reaper will finish the assail, recharge, and endeavor again. Information technology won't brand it. Past the fourth dimension the beam reaches you lot, y'all'll finish targeting and it volition exist hit from orbit. You only accept to move once for every axle.
On Insanity difficulty, it feels like the axle is faster, and beingness even close to the beam insta-kills you. As a result, you'll need to brand wider sprints, giving you less fourth dimension to burn down. The same basic strategy withal applies: run to the side to avert the beam, and so come up to a standstill, fire at the eye, and repeat.
Tips: The beam simply goes in the direction you're walking and so walking ane way when the beam is fired will cause it to head into that direction and then you tin just walk the other way while aiming at the Reaper. Also, it takes some time for the axle to actually reach you from when the Reaper activates information technology, and so you may charge the firing solution during those few seconds, making the shot easier to consummate after you sprint clear.
After the initial strike (the ane where the Reaper is aiming at the fleet) and 3 dodge-and-sprint regular strikes, there will be a last super-slow-move strike where yous must concur your ground, aim, and burn down. Unlike the previous strikes where approximate aim works out fine, this final slo-mo sequence requires authentic aim. Take a moment to aim right at the bulls-eye as this is the only way the targeting process will complete before the Reaper beam kills y'all. That being said, the slowdown lasts 26 seconds (after which y'all die), and lining up a shot takes only vi if y'all aim accurately.
Once you lot consummate the targeting procedure, the game will switch to a cutscene of the quarian armada firing upon the Destroyer and inflicting fatal harm. In its final moments, the Reaper will address Shepard by name, admitting that Harbinger acknowledges the Commander equally a noteworthy opponent; regardless, Shepard's defeat is inevitable. It will also allude to concepts of "club" and "anarchy", claiming that the Reaper-driven cycle of extinction is necessary "intervention" for the preservation of organic races. Depending on your dialogue choices, you will get:
- Paragon (top) option: Paragon dialogue arguing that the races of the milky way will unite to defeat the Reapers. A Paragon interrupt will follow where Shepard proclaims with grim satisfaction that the unknown species harvested to create the Reaper has at present been avenged. The Reaper then shuts down.
- Renegade (lesser) choice: Renegade dialogue, virtually taking down the Reapers and putting the organic races on peak. The Reaper counters that this attitude is no different from the quarians', implying that the results of this "philosophy" speak for themselves. An ensuing Renegade interrupt causes Shepard to target the Reaper one last time, punctuating the Commander'south defiant response with a final round of orbital fire.
- Clashing choice (help united states of america empathise): no interrupt volition occur; the Reaper will talk more nearly cycles of extinction but offering no real insight, only hints. It then dies of its ain accord.
Once this exchange ends, Legion/VI enters the scene. Another reckoning is at hand: a centuries-old conflict is most to resolve, i way or another.
Aftermath
At present begins the final collision between the geth and quarian fleets. The shooting has stopped, but not the yelling. Legion and Tali foursquare off. Legion wants to upload the Reaper code to the geth collective, as it enhances their processing functionality to the point of achieving truthful intelligence. Tali is naturally fearful of what this might hateful for her people, since the quarians take already resumed attacking the geth. Shepard must moderate the decision.
Your choice is to let the upload, or to let the geth dice. By making either decision, either Tali or Legion will protest and a 2d determination branch is opened: allow the upload once more, stop Legion, or a Reputation check (Charm: "Rally the fleet" or Threaten: "Warn the Fleet").
- If you allow the upload, Legion will cede itself to distribute the new programming and the upload will exist finalized. The Migrant Fleet volition be wiped out by the newly-enhanced geth, resulting in the extinction of the quarian race. Tali will join her people, casting herself off a cliff; there is a Paragon interrupt, just even with it you will non be able to save her. Shepard will proceeds the geth equally a State of war Asset, but Tali will no longer exist selectable equally a squadmate. If Tali did not survive the Suicide Mission or was never recruited in Mass Effect 2, Admiral Shala'Raan vas Tonbay will be present, and will shoot herself.
- If y'all choose to stop Legion, Legion/Geth VI will attack, forcing Shepard and Tali to set on it. Several Renegade interrupts volition follow assuasive Shepard to shoot and eventually kill Legion/Geth Half-dozen. The quarian bombardment annihilates the geth in its entirety, resulting in the extinction of the geth race. Thereafter, the Migrant Fleet joins as a War Asset.
- Afterward you have chosen either of the two options, yous may have the opportunity to pass a Reputation Check. Passing information technology requires an extremely high Paragon or Renegade score, only if the option is bachelor this leads to the quarians and geth achieving peaceful coexistence. The quarians will dorsum down and both fleets will bring together the war effort, making this the virtually rewarding outcome in terms of State of war Assets. While Legion is forced to dissolve its 1183 runtimes to disseminate true intelligence throughout the geth collective, it achieves truthful sentience and individuality first, and is able to accept Tali's friendship earlier passing.
Note: The Reputation bank check's requirements are complex. First, there are factors which seem to exist purely pass/fail; missing even one of them flunks the Reputation check:
Additionally, at that place are other factors which build upwardly Shepard'southward trustworthiness to both parties; if Shepard has not done plenty of them, the Commander will non have the groundswell of goodwill needed to moderate a cease-fire. According to the official Prima Games guide, each factor has a certain "point" value, and at least 5 "points" are necessary for the cease-burn down to occur. These factors are:
If resolved with co-existence, talking to Tali later onboard the Normandy will reveal that the geth are providing invaluable assist in helping the quarians resettling onto Rannoch. They set upward housing and settlements in a far more efficient manner, and volunteers are having their suits loaded with geth programmes that function in mimicking mild virus attacks, which in fourth dimension will help to boost the quarians' natural immune systems and so they can alive normally without the environment arrange. Tali admits that she tin can't encounter the quarians actually ditching the arrange altogether, even so, every bit it has become part of their culture. If Shepard and Tali are in a romance, they flirt briefly, with Shepard teasing Tali well-nigh allowing geth within her suit and Tali assuring Shepard that the only one getting into her suit volition be him.
Whatever the consequence, the mission Priority: The Citadel 3 becomes available. A number of systems become available for Search and Rescue scans on planets in them:
- Silean Nebula
- Phontes / Dekuuna: Dekuuna: Lawmaking of the Ancients
- Teyolia / Nevos: Silean Nebula: Rings of Alune
- Hades Nexus
- Hoplos / Makhaira / Kopis: Hades Nexus: Obelisk of Karza
- Sheol / Gei Hinnom: Hades Nexus: Prothean Sphere
If Kaidan is present, he and James will be constitute playing poker in the port observation lounge following the mission.
Alert: Completing this mission will reset Shepard's equipped weapon to a default pistol, a side result of the Commander'southward use of the targeting laser. Exist sure to check your loadout earlier beginning your next mission to avert an unfortunate surprise. This tin too happen in Mass Effect Legendary Edition.
Enemies
- Combat Drone
- Geth Hunter
- Geth Prime
- Geth Pyro
- Geth Rocket Trooper
- Geth Trooper
- Geth Turret
- Reaper Destroyer
Trivia
- The scenario where Shepard first awakens the Reaper Destroyer was demoed at E3 2011. Cerberus enemies were used instead of geth in the presentation and information technology has a slightly longer chase sequence, amongst other changes not present in the final game.[ane]
- According to Mass Effect Legendary Edition gameplay statistics as of July 27, 2021, 80% of players achieved peace betwixt the warring races. 11% sided with the geth while 9% sided with the quarians.[2]
References
- ↑ https://world wide web.youtube.com/watch?v=c4TuoaPnWX4
- ↑ https://twitter.com/masseffect/status/1420036454042857472
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Source: https://masseffect.fandom.com/wiki/Priority:_Rannoch
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